FreeCell board with four free cells, four foundations and eight cascades of face-up cards

Play FreeCell solitaire online

FreeCell is the solitaire where every card is face up from the start, so skill decides nearly every game. Each deal here is solved by a built-in solver before you see it, undo is unlimited and hints follow a winning line. No app, no sign-up and no interstitial before play; it works offline and from the keyboard.

FreeCell board is loading.

JJ
77
44
33
1010
QQ
55
KK
88
AA
33
33
KK
55
1010
77
QQ
QQ
JJ
55
99
44
88
66
66
KK
99
44
22
AA
1010
22
77
44
JJ
AA
22
QQ
99
JJ
AA
88
KK
88
77
55
99
1010
66
33
22
66

This deal is not guaranteed to be solvable.Up to 5 cards can move as a run now.

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Your current FreeCell will be abandoned.

How to play FreeCell

  1. All 52 cards are dealt face up into eight cascades. Build the four foundations from ace to king, one suit each.
  2. On the cascades, place cards in descending order with alternating colours. Any card can go to an empty cascade.
  3. The four free cells each hold one card. Use them to park cards, but every card in a cell is one fewer you can move at once.
  4. A run moves as a unit only if you could move it card by card: (free cells + 1) × 2 to the power of empty cascades, halved when the run goes to an empty cascade.
  5. Drag cards, or tap a card and then its destination. Double-tap sends a card to its foundation, or to a free cell if it cannot go up.
  6. Safe cards go up automatically (setting). Undo is unlimited. A deal marked "Solvable" was solved by the built-in solver.

Keyboard

Arrows
Move between cells, foundations and cascades
Enter / Space
Select the top card, or move the selection to the focused pile
Shift + Up / Down
Take more or fewer cards from a cascade
F
Send the card to its foundation
Esc
Clear the selection
U
Undo
Y
Redo
H
Hint
P
Pause
N
New game
?
This help

How to play FreeCell

  1. All 52 cards are dealt face up into eight cascades: four of seven cards and four of six.
  2. The goal is to move every card to the four foundations, one per suit, from ace to king.
  3. On the cascades, build down in alternating colours: a red 8 goes on a black 9.
  4. The four free cells each hold one card. Use them to park cards you need to move out of the way.
  5. Any card, or any valid run, can go into an empty cascade.
  6. Runs move as a unit only up to a limit, shown under the board: (free cells + 1) × 2 for each empty cascade.
  7. Drag cards, or tap a card and then its destination. Double-tap sends a card to its foundation, onto a cascade that takes it, or into a free cell.
  8. Safe cards go up to the foundations by themselves. There is no losing position; undo if you get stuck.

FreeCell strategy: how to solve more deals

Because nothing is hidden, FreeCell is a planning game. Before your first move, spend a minute reading the layout: where are the aces and twos, and what is sitting on top of them? Most of the game is about digging those cards out without filling every cell.

Treat free cells as scarce

Every card in a cell costs you twice: the cell is gone, and the limit on how many cards you can move as a run shrinks. With four empty cells you can move five cards at once; with one, only two. Put a card in a cell only when you can see how it will come out again, ideally within a few moves.

Aim for an empty cascade

An empty cascade is worth more than a free cell. It takes any card or run, and it doubles your run limit: with four free cells and one empty cascade you can move ten cards. Look for a short cascade you can clear early, and when you have one, avoid filling it with a single card unless that card unlocks something big. If you must use it, move a long run there rather than one card.

Dig out the low cards first

Aces and twos buried deep in a cascade block everything above them. Work on the cascade that hides the most low cards, and count before you start: if freeing an ace needs five cards moved and you have room for four, look for a different order.

Build long, ordered runs

A cascade that is already in descending, alternating order is a safe place for cards and can move as one unit later. Prefer moves that extend a clean run over moves that bury a card under the wrong colour.

Use the hint to check yourself

Every deal starts with a known solution. If you are unsure whether your position is still winnable, a hint searches from where you are and shows the next move of a winning line when it finds one. Undo is unlimited, so step back and try again.

Is every FreeCell deal solvable?

Almost every FreeCell deal can be won; only a tiny fraction cannot. Here you do not have to take that on trust. Before a deal is shown, a built-in solver must find a complete win, searching up to 40,000 positions and using the same run limit you play with. If it fails, the game tries up to two more deals derived from the same puzzle code. In testing, every random deal we tried was solved on the first attempt, usually in a few milliseconds.

A proven deal shows "Deal: Solvable" in the header and "This deal can be solved." under the board. In the rare case that no candidate is proven, the deal is marked "Not guaranteed" instead.

Safe moves to the foundations

After each move, cards that nothing will need again go to the foundations by themselves: aces and twos always, and other cards once both foundations of the opposite colour have reached the rank below. You can switch this off in settings; the change applies from the next game. Cards on a foundation stay there.

Where FreeCell comes from

FreeCell belongs to a family of open patience games where all cards are dealt face up and a few spare cells hold cards in reserve. It descends from older games such as Baker’s Game, which is played the same way except that cards are built down by suit rather than by alternating colour. The switch to alternating colours made the game much more forgiving, and it became widely known through personal computers. Researchers who have tested very large numbers of deals found that almost all of them are solvable.

Daily FreeCell, stats and hints

The daily FreeCell is one deal a day, the same for everyone, changing at midnight UTC. Solving it builds a streak, and the last 30 days stay open in the archive.

The timer starts on your first move and pauses when the page is hidden. Stats are kept in your browser: games played, won, win rate, and best and average time. FreeCell keeps no score; the win panel shows your time and moves. Undo and redo are unlimited.

The first two hints in each game are free. When ads are switched on later, further hints offer a short ad or a 30-second wait. Every deal has a puzzle code such as A7K3Q; ?p=A7K3Q in the address replays it, and the win panel offers a short result to share.

Plays anywhere, no app, no account

All eight cascades fit a 360-pixel phone with cards about 40 pixels wide, and every cell, foundation and cascade can be played with the arrow keys and Enter. Tidy Puzzles runs entirely in your browser: there is no app to install, no account to create and no interstitial before you can play. After the first visit the game also works offline, because each puzzle is generated on your device from a seed. Every board can be played with the keyboard alone, on a phone or a desktop, and your stats and unfinished puzzles stay in this browser rather than on a server.

Frequently asked questions

How do you play FreeCell?

All cards are dealt face up into eight cascades. Build down in alternating colours on the cascades, use the four free cells to hold single cards, and move every card to the foundations by suit, from ace to king.

Is every FreeCell game winnable?

Almost all deals are. Here every deal is solved by the built-in solver before you see it and marked "Solvable".

How many cards can I move at once in FreeCell?

(Empty free cells + 1) × 2 for each empty cascade. With four free cells and no empty cascade that is five cards. Moving into an empty cascade does not count that cascade. The current limit is shown under the board.

What is the difference between FreeCell and Klondike?

Klondike hides most cards face down and relies on a stock, so luck plays a part. FreeCell shows every card from the start and has no stock, so it is almost pure planning.

Can I move a card back from the foundation?

No. In this version cards on a foundation stay there, which is why only safe cards go up automatically.

Can I lose at FreeCell?

You can get stuck with no useful move, but the game never ends on its own. Undo is unlimited, so you can always step back.

Is there a daily FreeCell?

Yes. The daily FreeCell deal is the same for everyone and changes at midnight UTC, with a streak and a 30-day archive.

Can I play FreeCell with a keyboard?

Yes. Arrow keys move between piles, Enter or Space selects and places cards, Shift with Up or Down changes how many cards you take, F sends a card to its foundation and Esc clears the selection.

Last updated 2026-09-27. Written and maintained by the Tidy Puzzles team; puzzles are generated on your device. How it works.