How to play Klondike Solitaire
- The goal is to move all 52 cards to the four foundations, one per suit, from ace up to king.
- Seven tableau columns hold 1 to 7 cards; only the top card of each starts face up. The other 24 cards form the stock.
- On the tableau, build down in alternating colours: a red 6 goes on a black 7.
- Move any face-up run as a unit. When a face-down card is uncovered, it turns over by itself.
- Only a king, or a run that starts with a king, may go into an empty column.
- Tap the stock to draw one card (Turn 1) or three (Turn 3). When it runs out, tap it again to turn the waste over; you can go through as often as you like.
- Drag cards, or tap a card and then its destination. Double-tap sends a card to its foundation.
- When every card is face up, press Auto-complete (or A) to play out the rest.
Solitaire strategy: how to win more deals
Klondike rewards patience more than speed. Most lost games are lost early, by using the stock too soon or sending cards up before the tableau is ready. Undo is unlimited, so when a choice is close, try one line and then the other.
Play the tableau before you draw from the stock
Before each draw, look for every move on the board itself: a run that can join another column, a card that uncovers a face-down card. Draw when the board is out of good moves, not by reflex. In Turn 3 this matters even more, because each pass shows you only every third card.
Uncover face-down cards first, starting with the longest columns
The 21 face-down cards are where games are won or lost. Prefer the move that turns a card over, and prefer the column with the most hidden cards: the seventh column hides six and rarely clears itself. Shuffling face-up cards between columns is worth it only if it sets up an uncovering move.
Empty a column only when a king can use it
An empty column accepts only a king, so clearing one is useful when a king is waiting, ideally a king sitting on top of face-down cards. Clearing a column with no king in sight wastes tempo. When you can choose which king to move in, pick the one whose colour fits the queen you can reach next.
Do not rush cards to the foundations
Aces and twos can always go up. After that, a card on a foundation can no longer hold a card of the other colour on the tableau. A good rule is to keep foundations roughly level: send up a 5 only when the 4s of the other colour are already up or no longer needed. If you did send one too early, you can bring a foundation card back down, at a cost of 15 points.
Is every solitaire deal winnable here?
Before a deal is shown, a built-in solver tries to win it for the draw setting you chose, within a fixed budget of 8,000 search positions. If it cannot prove the first deal, the game tries up to three more deals derived from the same code and gives you the first one it proves. Proven deals show "Deal: Winnable" in the header. In our tests about 19 deals in 20 come out proven for both Turn 1 and Turn 3.
When none of the four candidates is proven, you get the first one marked "Not guaranteed". It may still be winnable: the search is kept small so deals appear quickly. The result is the same on every device.
Scoring
- A card to a foundation: +10. A waste card to the tableau: +5. Turning a face-down card over: +5.
- A foundation card back to the tableau: −15.
- Turning the waste over: free the first time on Turn 1, then −100 each time; −20 each time on Turn 3.
- The score never goes below zero and there is no time bonus. Your best score is kept per variant.
A short history of solitaire
Card games for one player, called patience in Britain and solitaire in America, are recorded in Europe from the late 18th century, and collections of patience games were widely published during the 19th. Klondike takes its name from the Klondike gold rush in north-western Canada in the 1890s. Personal computers turned it into one of the most played card games in the world, and for many people "solitaire" simply means Klondike.
Daily deal, stats and hints
The daily solitaire is a Turn 1 deal that is the same for everyone and changes at midnight UTC. Solving it keeps your streak going, and the last 30 days stay open in the archive.
The timer starts on your first move and pauses when the page is hidden. Stats are kept per variant in your browser: games played, games won, win rate, best and average time, and best score. Undo and redo are unlimited, and Auto-complete counts as one step.
The first two hints in each game are free. When ads are switched on later, further hints offer a short ad or a 30-second wait instead; the game never forces either. Every deal has a puzzle code such as A7K3Q. Add it to the address as ?p=A7K3Q, or share the plain-text result from the win panel, and anyone can replay the same deal.
Plays anywhere, no app, no account
Cards scale with the screen so all seven columns fit a 360-pixel phone, and every pile can be reached and played with the arrow keys, Enter and a few letters. Tidy Puzzles runs entirely in your browser: there is no app to install, no account to create and no interstitial before you can play. After the first visit the game also works offline, because each puzzle is generated on your device from a seed. Every board can be played with the keyboard alone, on a phone or a desktop, and your stats and unfinished puzzles stay in this browser rather than on a server.