How to play 2048
- Swipe on the board, or press an arrow key or W, A, S, D, to slide every tile as far as it goes in that direction.
- When two tiles with the same number touch during a slide, they merge into one tile holding their sum: two 8s make a 16.
- A tile made by a merge cannot merge again in the same move, so a row of 2 2 2 2 becomes 4 4, not 8.
- After every move that changes the board, a new tile appears in an empty cell: a 2 nine times in ten, a 4 the rest of the time.
- Each merge adds the value of the new tile to your score.
- Make a 2048 tile to win. The game ends when the board is full and no slide can merge anything.
- To play on past 2048, press Keep playing on the win panel, or turn on "Keep playing after reaching the target" in Settings before you start.
2048 strategy: how to reach the 2048 tile
Most games of 2048 are lost to clutter, not to bad luck. The board has only 16 cells, and every move adds a tile, so the whole game is about keeping large numbers together and small numbers where they can meet.
Pick a corner and keep your biggest tile in it
Choose one corner, say bottom-left, and play almost every move with the two directions that keep the big tile there: down and left. Use right when those two are blocked, and keep the bottom row full so no new 2 can drop in beside the big tile. A large tile stranded in the middle of the board splits the space in two and blocks merges on every side of it.
Build a descending chain along one edge
Fill the bottom row from the corner outwards in falling order, for example 512, 256, 128, 64. When the smallest tile of the chain is doubled, the whole row can collapse into the corner in a few moves. Then continue the chain up into the next row, snaking back the other way, so each new value sits next to the one it will merge with.
Treat the fourth direction as an emergency
Up, in this example, pulls the big tile out of its corner and invites a small tile underneath. Press it only when nothing else moves, and then press down straight away to repair the edge. With undo set to one step, you can take back a slide that goes wrong, but the same tile will appear again if you repeat it, so plan a different move.
Merge small tiles early
Loose 2s and 4s scattered across the top of the board are what fill it up. Merge them whenever the move keeps your corner, even if the gain is small, and count free cells rather than points: five or more empty cells is comfortable, two is a warning.
How the score and the move count add up
The score is the total of every merge you make, so building one 2048 tile out of 2s alone is worth 20,480 points: the 2048 merge itself, plus two 1024 merges, four 512 merges and so on down the tree. The 4s that spawn by themselves skip one layer of merging, which is why real games land a little below that for the tile alone, before you count the other tiles on the board.
Each move adds one tile worth 2.2 on average, and a 2048 tile holds 2048 in value, so it takes at least about 930 moves to make one. The move counter sits next to the score.
Board sizes and higher targets
The picker above the board offers every variant, and each keeps its own stats and best score.
- 3×3: nine cells and a target of 1024, the largest tile nine cells can hold.
- 5×5 and 6×6: more room, longer games, far fewer lost positions.
- 8×8: 64 cells, a slow and forgiving game of long chains.
- To 4096 and to 8192: the standard 4×4 board with a target one or two doublings past 2048.
Where 2048 comes from
The original 2048 was released in 2014 by Gabriele Cirulli, an Italian developer, as an open-source project under the MIT licence. It drew on earlier sliding-number games and spread quickly, helped by code anyone could read and adapt.
Game rules are not protected by copyright, so many versions exist. This one is our own implementation, written from scratch with the classic rules: 2s and 4s spawning nine to one, one merge per tile per move, and the score as the sum of merges.
Daily, stats and printables
The timer starts on your first move and pauses when you switch tabs. Stats are kept per board in your browser: played, won, win rate, best and average time, and best score, saved when a game ends in a win or a loss. Each board size and each target has its own stats.
Undo takes back one move. There are no hints, since 2048 has no single right move. Each game has a puzzle code such as A7K3Q; open it with ?p= to replay the same start and the same new tiles. The end panel copies a short result to share. There is no daily 2048 and no printable version.
Plays anywhere, no app, no account
The board keeps its size from the first paint and never scrolls, so a swipe on a phone always moves the tiles, and the arrow keys or W, A, S, D do the same on a keyboard. Tidy Puzzles runs entirely in your browser: there is no app to install, no account to create and no interstitial before you can play. After the first visit the game also works offline, because each puzzle is generated on your device from a seed. Every board can be played with the keyboard alone, on a phone or a desktop, and your stats and unfinished puzzles stay in this browser rather than on a server.