How to play Nonogram
- Each row and column has a clue: the lengths of its runs of filled cells, in order.
- Runs in the same line are separated by at least one empty cell. A clue of 3 1 means a run of three, a gap, then a single cell.
- Fill a cell you have proven is part of a run. Cross a cell you have proven is empty.
- Drag to paint a straight run in one stroke. Right-click uses the other mark.
- A clue dims when its line shows exactly those runs.
- The puzzle is solved when every filled cell matches the picture. Crosses are only notes and never count against you.
Nonogram strategy: solving line by line
Every puzzle here can be solved one line at a time. You never need to hold two lines in your head at once: settle what you can in a row, and the crossing columns gain new information.
Start with overlap
Push a run as far left as it can go, then as far right. Cells covered in both positions must be filled. In a line of 10, a run of 7 covers cells 4 to 7 wherever it sits. For a whole clue, add the runs and the single gaps between them: if a clue 4 3 in a line of 10 needs 8 cells, each run has only 2 cells of slack, so its cells beyond the first 2 are certain. A line whose clue plus gaps equals its length is fully determined.
Cross what cannot be filled
Crosses are as useful as fills. When a line has all its runs, cross the rest. When a filled cell sits against the edge, the run it belongs to must start there, so you can fill its full length and cross the cell after it. Cells too far from any run are empty.
Use the crossing lines
Each new fill or cross in a row is a new fact for a column. Go back and forth: rows, then columns, then rows again. Big clues are the best place to begin, and short clues in long lines usually wait until their crossings have narrowed them.
Let the hint teach
If you are stuck, the hint names one cell and why: Overlap, Forced fill, Line complete or Forced empty. Because every puzzle is line-solvable, a hint always exists unless there is a mistake, and then it points at the mistake first.
Sizes and what makes every grid fair
There are four sizes: 5×5, 10×10, 15×15 and 20×20. Between 55 and 65 percent of cells are filled. To keep clue margins tidy, a line has at most 3 runs on 5×5, 5 on 10×10, 7 on 15×15 and 8 on 20×20, and there is at most one empty row or column per five cells of size.
After a pattern is drawn, its clues go to a solver that looks at one line at a time and fixes a cell only when every placement of that line's runs agrees. The pattern is kept only if this settles every cell and matches the picture, which also proves the solution is unique.
Show mistakes as you play is on by default: a wrong fill is striped red and the Mistakes counter goes up. Turn it off to play without help and use Check when you want to see wrong fills.
Where nonograms come from
Picture logic puzzles were created in Japan in the late 1980s, where printed grids of numbered clues turned into small black-and-white pictures when solved. Through the 1990s they spread to newspapers and puzzle magazines around the world under many names, among them griddlers, paint by numbers and picture cross puzzles. Nonogram is the common generic name today.
Printed nonograms are usually hand-made pictures. The puzzles here are random dot patterns instead, generated fresh and checked by a solver, so there is an endless supply and each one is guaranteed fair.
Daily, stats and printables
The hub plays 10×10. The daily is a 15×15 grid generated from the date, the same for everyone, with a new one at midnight UTC.
The timer starts on your first stroke and pauses when you switch tabs. Stats per size stay in this browser: played, won, win rate, best and average time, and your daily streak. Undo and Redo cover every stroke. The first two hints on a puzzle are free; if ads are switched on later, more hints offer a short ad or a 30-second wait. Wins come with share text, and random puzzles have a code such as A7K3Q that replays them.
Plays anywhere, no app, no account
Nonogram grids scroll inside their frame on a phone instead of shrinking, a Scroll toggle stops a drag from painting, and every cell can be filled or crossed from the keyboard. Tidy Puzzles runs entirely in your browser: there is no app to install, no account to create and no interstitial before you can play. After the first visit the game also works offline, because each puzzle is generated on your device from a seed. Every board can be played with the keyboard alone, on a phone or a desktop, and your stats and unfinished puzzles stay in this browser rather than on a server.